Bibliografia recomanada · VJ2509
Referències no trobades
Goldstone, Will. Unity 2021 By Example. Packt Publishing, 2021.
No s'ha trobat al catàleg.
Patton, Tony. Learn Unity for 2D Game Development. Apress, 2014.
No s'ha trobat al catàleg.
Podeswa, Howard. The Agile Guide to Business Analysis and Planning: From Strategic Plan to Continuous Value Delivery. Pearson, 2021.
No s'ha trobat al catàleg.
Keith, Christopher. Game Development Essentials: Game Project Management. Cengage Learning, 2012.
No s'ha trobat al catàleg.
Gurney, James. Color and Light: A Guide for the Realist Painter. Andrews McMeel, 2010.
No s'ha trobat al catàleg.
Referències trobades
Schell, Jesse. The Art of Game Design: A Book of Lenses. CRC Press, 2019.
Rogers, Scott. Level Up! The Guide to Great Video Game Design. Wiley, 2014.
Adams, Ernest. Fundamentals of Game Design. New Riders, 2014.
Truby, John. The Anatomy of Story. FSG, 2007.
Cooper, Alan. About Face: The Essentials of Interaction Design. Wiley, 2014.
Knapp, Jake. Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster, 2016.
Sprint : el método para resolver problemas y testar nuevas ideas en solo cinco días
Knapp; Zeratsky; Kowitz; Rodríguez Barrena; Domínguez Palomo
Conecta
available
Márquez Segarra, Marcos. Optimización gráfica en videojuegos 2D y 3D. Ediciones ENI, 2020.
3DTotal Publishing. Beginner's Guide to Digital Painting in Photoshop: Characters. 3DTotal Publishing, 2017.