Bibliografia Recomanada UJI

Bibliografia recomanada · VJ2503

Cercant les referències al catàleg...

  • Berger, John. Ways of Seeing . Penguin Books, 2008.

  • Edwards, Betty. The New Drawing on the Right Side of the Brain . TarcherPerigee, 2012.

  • Gurney, James. Imaginative Realism: How to Paint What Doesn’t Exist . Andrews McMeel Publishing, 2009.

  • Bancroft, Tom. Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels . Watson-Guptill, 2006.

  • McCloud, Scott. Understanding Comics: The Invisible Art . Harper Perennial, 1993.

  • Bertlein, 3DTotal. Beginner’s Guide to Digital Painting in Photoshop: Characters . 3DTotal Publishing, 2017.

  • Bertlein, 3DTotal. Master the Art of Speed Painting: Digital Painting Techniques . 3DTotal Publishing, 2016.

  • Loomis, Andrew. Creative Illustration . Titan Books, 2012.

  • Mattesi, Mike. Force: Dynamic Life Drawing for Animators . CRC Press, 2017.

  • Reaves, Michael, & Reaves, Mallory. Art for Kids: Drawing: The Only Drawing Book You'll Ever Need to Be the Artist You've Always Wanted to Be . Random House, 2019.

  • Hampton, Michael. Figure Drawing: Design and Invention . Design Press, 2010.

  • Bridgman, George B. Constructive Anatomy . Dover Publications, 1973.

  • Peck, Stephen Rogers. Atlas of Human Anatomy for the Artist . Oxford University Press, 1982.

  • Vilppu, Glenn. Vilppu Drawing Manual . Vilppu Studio, 2007.

  • Dodson, Bert. Keys to Drawing . North Light Books, 1990.

  • Norling, Ernest R. Perspective Made Easy . Dover Publications, 1999.

  • Robertson, Scott. How to Draw: Drawing and Sketching Objects and Environments from Your Imagination . Design Studio Press, 2013.

  • Bammes, Gottfried. The Complete Guide to Anatomy for Artists & Illustrators . Batsford, 2017.

  • Guptill, Arthur L. Rendering in Pen and Ink . Watson-Guptill, 1997.

  • Itten, Johannes. The Art of Color: The Subjective Experience and Objective Rationale of Color . Wiley, 1973.

  • Gurney, James. Color and Light: A Guide for the Realist Painter . Andrews McMeel Publishing, 2010.

  • Albers, Josef. Interaction of Color . Yale University Press, 2013.

  • Birn, Jeremy. Digital Lighting & Rendering . New Riders, 2014.

  • Stephens, Rick. Game Art: Art from 40 Video Games and Interviews with Their Creators . Harper Design, 2016.

  • Solarski, Chris. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design . Watson-Guptill, 2012.

  • Gómez, David S. Concept Art for Video Games: A Guide to Creating Game Art . Independently published, 2021.

  • Texeira, Marcos. The Art of Game Design: Video Game Character Drawing Guide . Independently published, 2020.

  • Gurney, James – Imaginative Realism: How to Paint What Doesn’t Exist (2009)

  • Loomis, Andrew – Figure Drawing for All It’s Worth (1943)

  • Hogarth, Burne – Dynamic Figure Drawing (1996)

  • Robertson, Scott & Bertling, Thomas – How to Draw: Drawing and Sketching Objects and Environments from Your Imagination (2013)

  • Guptill, Arthur L. – Rendering in Pen and Ink (1997)

  • Seegmiller, Don – Digital Character Painting Using Photoshop CS3 (2008)

  • Matts, Austin & Pauly, Mike – The Art of Game Design: A Book of Lenses (2019)

  • O’Connor, Ben – Concept Art Idea Book: Inspiration and Techniques for Creating Digital Worlds (2021)

  • Chen, Kalen – Digital Painting Techniques: Practical Techniques of Digital Art Masters (2013)

  • Betty Edwards – Color: A Course in Mastering the Art of Mixing Colors (2004)

  • Itten, Johannes – The Art of Color (1974)

  • Gurney, James – Color and Light: A Guide for the Realist Painter (2010)

  • Mick McGinty & Various Artists – The Color of Pixar (2017)