Bibliografia recomanada · VJ1234
Referències no trobades
Craig A. Lindley . Digital Audio with Java. Prentice Hall, 2000.
No s'ha trobat al catàleg.
Udo Zölzer . Digital Audio Signal Processing, 2nd Edition. Wiley, 2008.
No s'ha trobat al catàleg.
Referències trobades
G.N. Yannakakis, J. Togelius. Artificial Intelligence and Games.Springer, 2018.
M.S. El-Nasr, A. Drachen, A. Canossa (editors). Game Analytics. Maximizing the Value of Player Data. Springer, 2013.
M.S. El-Nasr, T.D Nguyen, A. Canossa, A. Drachen. Game Data Science, 2021.
N. Shaker, J. Togelius, M.J. Nelson. Procedural Content Generation in Games, 2016.
Jonathan Oxer, Hugh Blemings. Practical Arduino: cool projects for open source hardware, Berkeley, CA : Apress, 2009.
Nick Efford. Digital Image Processing. A practical introduction using Java. Addison- wesley , 2000.
De la Escalera. Visión por computador. Fundamentos y métodos. Prentice-Hall, 2001.
R. Jain, R. Kasturi y B. G. Schunk. Machine Vision. McGraw-Hill, 1995.
A. Drachen, P. Mirza-Babei, L.E. Nacke. Games User Research. Oxford University Press, 2018.