Bibliografia recomanada · VJ1231
Referències trobades
Artificial Intelligence for Games (2nd edition), by Ian Millington and John Funge. Elsevier, 2009. Available online: http://www.sciencedirect.com/science/book/9780123747310
Artificial Intelligence for Computer Games. Gonzalez-Calero & Gomez-Martin (Eds). Springer, 2011
AI techniques for game programming, by Buckland. Cincinnati: Premier, cop. 2002
Artificial intelligence: a modern approach, by Russell, Norvig & Davis. Prentice Hall, 2010.
Rolf Pfeifer and Christian Scheier. Understanding Intelligence. MIT Press, 1999.
N Wiener. Cybernetics, or Control and Communication in the Animal and the Machine. John Wiley, New York. 1948.