Bibliografia recomanada · VJ1227
Referències trobades
Game Engine Architecture. Jason Gregory, 2018
Real-Time Rendering. Tomas Akenine-Moller et al, 2018
3D Games. Real-time Rendering and Software Technology. Alan Watt and Fabio Policarpo, 2001
Game Engine Architecture. Jason Gregory, 2018
Real-Time Rendering. Tomas Akenine-Moller et al, 2018
3D Games. Real-time Rendering and Software Technology. Alan Watt and Fabio Policarpo, 2001