Bibliografia recomanada · VJ1226
Referències trobades
"Computer Animation, Third Edition: Algorithms and Techniques", Rick Parent, Ed. Morgan Kaufmann, 2012
Computer animation : algorithms and techniques
Parent
Elsevier, Morgan Kaufmann is an imprint of Elsevier
available
"3ds Max Modeling for Games Vol 1", Andrew Gaham, Ed. Focal Press, 2011
"Digital Sculpting with Mudbox", Mike de la Flor, Bridgette Mongeon, Ed. Focal Press, 2010
Digital sculpting with Mudbox : essential tools and techniques for artists
De la Flor; Mongeon
Focal Press
available
"Game Character Design", David Franson, Eric Thomas, Ed. Thomson, 2007
Game character design complete : using 3ds Max 8 and Adobe Photoshop CS2
Franson; Thomas
Thomson Course Technology
available
"3ds Max Modeling for Games Vol 2", Andrew Gaham, Ed. Focal Press, 2011
"Game Character Modeling and Animation with 3ds Max", Yancey Clinton, Ed. Focal Press, 2008
"Game Modeling Using Low Polygon Techniques", Chad and Eric Walker, Ed. Charles River Media, 2001